
Problem
Many matchmaking systems in online games are either random or focused purely on MMR/rank. This often leads to mismatched playstyles, toxic experiences, or simply not clicking with your partner. There is a gap for a service that helps players find people, not just stats.
Key Pain Points Identified were:
1. No reliable way to find consistent Team Members
2. Lack of filtering for communication preferences (mic/no mic, casual/competitive)
3. Existing tools feel clunky or outdated
1. No reliable way to find consistent Team Members
2. Lack of filtering for communication preferences (mic/no mic, casual/competitive)
3. Existing tools feel clunky or outdated
Goals
1. Make it fast and easy to browse for compatible partners
2. Allow users to express personality and preferences beyond rank
3. Reduce the awkwardness of reaching out to strangers
4. Create a platform that feels safe, chill, and friendly — not intimidating
2. Allow users to express personality and preferences beyond rank
3. Reduce the awkwardness of reaching out to strangers
4. Create a platform that feels safe, chill, and friendly — not intimidating
Final Screens
Onboarding

Finding Teammates

Creating a Team

Prototype
What I Learned
1. Gamers crave community, not just matches
2. UX for gaming needs to balance functionality and vibes
3. Designing for low-pressure social interaction is a skill of its own